Class Guide

Barbarian - A fierce warrior of a primitive background who can enter a battle rage, d12, Strength and Constitution, light and medium armor, shields, simple and martial weapons.

Bard - An inspiring magician whose power echoes the music of creation, d8, Dexterity & Charisma, light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords.

Cleric - A priestly champion who wields divine magic in service of a higher power, d8, Wisdom & Charisma, light and medium armor, shields, simple weapons.

Druid - A priest of the Old Faith, wielding the powers of nature— moonlight and plant growth, fire and lightning—and adopting animal forms, d8, Intelligence & Wisdom, light and medium armor(non-metal), shields(non-metal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears.

[|Fighter] A master of martial combat, skilled with a variety of weapons and armours, d10, Strength & Constitution, all armor, shields, simple and martial weapons.

Monk - A master of martial arts, skilled with fighting hands and martial monk weapons, d8, Dexterity & Strength (At lvl 14 monk proficiency in all) simple weapons, shortswords.

Paladin - A holy warrior bound to a sacred oath, d10, Strength, Wisdom & Charisma, all armor, shields, simple and martial weapons.

Ranger - A master of ranged combat, one with nature, d10, Dexterity & Strength, light and medium armor, shield, simple weapons, martial weapons.

Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies, d8, Dexterity & Intelligence, light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords.

Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline, d6, Constitution & Charisma, daggers, darts, slings, quarterstaffs, light crossbows.

Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity, d8, Wisdom & Charisma, light armor, simple weapons.

Wizard - A scholarly magic-user capable of manipulating the structures of reality, d6, Intelligence & Wisdom, daggers, darts, slings, quarterstaffs, light crossbows.